Multi Rater Feedback
Assess your Leaders
Raise Your Leadership Game
Know where you stand and how you can improve your ability to lead with our 360
Feedback Solution.
Assess your individual capabilities and behaviours to enhance your performance.
Widen the lens and gain a comprehensive, all-round insight into the strengths and
development areas to maximise your leadership potential.
- Know where you stand
- Receive credible feedback on your performance
- Compare yourself with the best leaders
- Get a full-fledged 360 feedback-based development plan
- Take actionable guidance from an executive coach
ENGAGEMENT SURVEY
Assess your Organisation
Employee Engagement Surveys are strategic business tools that
effectively contribute to your bottom-line. The survey results can
be used to increase an employee’s level of commitment, alignment
and sense of belonging to the organisation.
- Engagement Survey Solutions
- Engagement Survey Roadmaps
- Best Place to Work Practices
Benchmarking
Compare & Benchmark your Organisation
Where do I stand versus the best? That’s a question many HR
Directors ask me. My response: check it out and benchmark yourself
with the Best Places to Work in Pakistan. We have a database of 160+
companies across almost every industry who you can compare
yourself with.
BEST PLACE TO WORK SURVEY
- Best Place to Work Benchmark
- Best Place to Work Practices
Zengage
Your AI-driven Coach
Zengage solves two problems in one go: Firstly it provides you
with real-time engagement data. And secondly as a Artificial
Intelligence coach, it guides Team Leaders to create a work
environment where their teams thrive, achieve and succeed.
- Understand
- Coach
- Achieve
Values app
Gamify your Values
How do you continue to engage employees across the organisation in a cost-effective manner on your values after the initial excitement of the launch?
The ‘Engage Value App’ is a mobile app aimed at communicating with and engaging all your employees in a cost effective manner across all functions, locations and levels on your values for a period of two years using gamification principles.